using System;

using UnityEngine;

namespace AssemblyCSharp
{
	public class FlagCheckpointStateEnabled : IFSMState
	{
		public FlagCheckpointStateEnabled (FSMRunner Runner, GameObject obj)
		{
			_Runner = Runner;
			_GameObject = obj;
			_State = (int)FlagCheckpointState.eEnabled;
		}
	}
}

